Penetration explained

Every armor fight in Tarkov is one math problem: does this round beat this plate right now? Learn the rule of thumb, the durability curve, and the ammo trade-offs, then use the calculators for exact numbers.

Published 08 Oct 2026 · By the TarkovTools team

Quick answer

Reliability threshold ≈ 10 × armor class (+ a few). Class 4 full plate soaks rounds under ~40 pen; class 6 under ~60 pen. Durability changes everything: below 50% the thresholds drop and mid-tier rounds start punching. Check any pairing in the penetration calculator.

The threshold, explained without the formula

The game computes a threshold A from the armor's class and remaining durability. Compare your round's pen to A:

  • Well above A: near-certain penetration, your shot punches and damages normally (minus a small reduction).
  • Just above A: high but not certain, most shots pen, a few bounce.
  • Just below A: the partial band, occasional penetrations at low chance, increasing as the plate wears.
  • Well below A: never penetrates; only blunt damage. This is why RIP rounds are for legs, not class 6.

Durability: the hidden second variable

A 35% durability class 5 plate is easier to punch than a fresh class 4 in many matchups, the threshold scales with the remaining durability percentage. Spraying a plate with high-armor-damage rounds lowers A until your ammo pens; this is the entire "shred then kill" pattern in one sentence.

Numbers: a class 5 at 100% has threshold ≈ 50; at 50% ≈ 45. Those few points swing entire ammo loadouts from hopeless to effective.

The ammo trade-off triangle

StyleExample roundsBest forWeakness
High pen, moderate dmgBP, BS, M995, M61First-contact kills vs armorCost; lower flesh damage once it pens
High armor damageSome AP/tracer roundsBreaking plates for the teamSlow solo kills
High flesh damageHP, RIP, buckshotUnarmored/leg meta, scavsUseless vs class 4+
Budget balancePS, PP, FMJEarly wipe, mixed lobbiesFalls off vs 5/6

The ammo solver ranks actual rounds against your expected target, use it for loadout specifics.

Frequently asked questions

What penetration value do I need for class 4, 5, 6?

Rule of thumb: roughly 10 × class + 5–10 for reliable penetration at full durability, about 45+ for class 4, 55+ for class 5, 65+ for class 6. Between class×10 and that, you are in the partial-chance band; below, you are tickling. The calculator gives exact numbers for your round.

High pen or high damage, which round do I pick?

High pen for armored first-contact fights (bolt-action, DMR). High damage for unarmored or when you can spray: sustained fire with high-armor-damage rounds breaks plates, then everything pens. The solver ranks both styles.

Why did my shots "not register" on an armored target?

They registered as blunt: the round failed the penetration roll and only a small blunt fraction passed through. That is why low-pen rounds feel useless against class 5–6 even when damage numbers look fine.

Does shooting a damaged plate make my rounds penetrate?

Yes, that is the core mechanic. Lower durability lowers the threshold A, raising penetration chance for the same round. High-armor-damage rounds are valuable precisely because they open the plate for the next shots.